Selasa, 25 September 2012

Construct 2 R104


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AshleysBrain | More fr om this developer
Other / USD 32.00 buy button
53.90 MB
September 25th, 2012, 13:51 GMT [view history]
C: \ Tools

Make 2D games with Construct's visual, human-readable event system. No need to learn any programming or scripting languages at all. The software is fast, easy to learn, yet powerful for advanced users.

Bundled with over 120 sound effects, loads of original music tracks, ambient atmospheric sounds and sprite packs so you can be making amazing games in minutes!

Construct 2's event editor makes building and creating games visual and easy for beginners and advanced users alike.

Requirements:

· OS: Windows Vista/7

Limitations:

· Limited features

What's New in This Release: [ read full changelog ]

· Feature
· Global and local variables have two new op tions: 'constant' - will not appear in 'set', 'add' or 'subtract' actions, but can be retrieved and compared (also, according to programming convention, constants are shown in uppercase); 'static' - applies to local variables only, and means the value persists and is not reset every tick. In other words, a static local variable is a global variable with a limited scope.
· Add
· Text object: new property to set vertical align (top, center or bottom)
· Add
· Gamepad object: added missing 'On button pressed' and 'On button released' triggers
· Add
· Touch object: new conditions 'compare orientation' and 'compare acceleration' for convenience when making motion based games, and new 'On Nth touch start', 'On Nth touch end' and 'Has Nth touch' to help with multitouch games.
· Add
· Audio object: the 'play' and 'play by name' actions now take a volume parameter. Setting a volume here can help av oid the sound momentarily playing at full volume until a following 'set volume' action takes effect.
· Change
· Breaking change: Object's 'Count' expressions are now immediately updated inside loops and subevents when new instances are spawned or created, contrary to the fact these instances do not really exist until the next top-level event. This may help fix projects broken by the last breaking change which depend on object counts in subevents, but unfortunately may again break projects which already adapted to the new behavior. Sorry - in the long run it's for the best that we make these changes.
· Change
· We are experimentally enabling WebGL support on mobile devices. WebGL currently only works in Firefox for Android and the Blackberry Playbook browser. However, performance can be better than canvas 2D, and it allows for effects on mobile as well.
· Change
· WebGL renderer: now properly handles, and recov ers from, 'lost context' events. These typically happen rarely on desktops, but can happen on mobile devices if they power down while a game is showing. This should fix issues where powering up showed a game as a blank screen or reloaded the page.
· Change
· Touch object: now defaults 'Use mouse input' to 'Yes' when adding to a layout
· Change
· Touch object: deprecated 'Device orientation supported' and 'Device motion supported' conditions (they will no longer appear in the event dialog, but existing projects can keep using them). These did not actually usefully indicate whether these features were truly supported.
· Change
· Touch object: 'On touch start' and 'On touch end' renamed to 'On any touch start' and 'On any touch end' to clarify their purpose compared to the new 'On Nth touch start' and 'On Nth touch end' conditions
· Change
· Touch object: now supports accelerometer and orien tation input in directCanvas
· Change
· Reduced the compression used on the Awesomium DLLs. This should help improve startup times for Awesomium exported apps.
· Bug Fix
· Possible javascript error destroying objects in behavior triggers like 'On fade ended'
· Bug Fix
· Possible javascript error spawning or creating objects after a 'Wait' action
· Bug Fix
· Triggers in subevents did not properly pick instances from conditions in parent events
· Bug Fix
· Sprite: 'Set scale' would undo mirroring or flipping
· Bug Fix
· Event sheet: crash cancelling a new comment then pressing 'down'
· Bug Fix
· Physics behavior: 'set velocity' could conflict with 'set position' and be overridden; should now work better
· Bug Fix
· Anchor behavior: should now work more reliably in crop mode and with different origin posi tions
· Bug Fix
· Platform behavior: should now be more reliable with landing on vertically moving jump-thru platforms.
· Bug Fix
· Possible crash dragging items between projects in the Project Bar (this is still not yet supported and will simply do nothing, but is on the todo list to add)
· Bug Fix
· Crash cloning an object type which had inherited behaviors from a family. This also resolves some issues copying and pasting objects between projects.
· Bug Fix
· Issue with Windows 8 store complaining about the UTF-8 encoding of jQuery-1.7.1.min.js. The file now includes the BOM as required.
· Bug Fix
· Picture editor: could not type negative numbers in to origin/image point X and Y fields.
· Performance
· Some minor garbage collection optimisations
· SDK
· To support the new lost context handling in the WebGL renderer, third party plugins that use textures need to modify their code. Please send me an email for more information on how to handle this.


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